home *** CD-ROM | disk | FTP | other *** search
- /*
- * GameDesc.lev
- *
- * Level data descriptions
- */
-
-
- /******************************************************/
- /* self contained test levels */
-
- level PROG
- data "wrf\vidmem.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam1.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
- game "multiplay\maps\4c-rush.gam"
- //data "wrf\multi\cm1.wrf"
- data "wrf\prog.wrf"
-
- level DEMO
- data "wrf\vidmem3.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam1.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
- game "wrf\Demo\DemoCam3.gam"
- data "wrf\Demo\DemoCam3.wrf"
-
- level MINIMAL
- data "wrf\vidmem.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam1.wrf"
- data "wrf\audio.wrf"
- data "wrf\minimal.wrf"
-
- level TEST
- data "test.wrf"
-
- /******************************************************/
- /* Tutorial dataset and levels */
-
- campaign CAM_TUT3
- data "wrf\vidmem3.wrf"
- data "wrf\basic.wrf"
- data "wrf\tut.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\TutStats.wrf"
-
- /* Tutorial Level 3 - Base Building. */
- camstart TUTORIAL3
- dataset CAM_TUT3
- game "wrf\tutorial\tutorial3.gam"
- data "wrf\tutorial\tutorial3.wrf"
-
-
- /******************************************************/
- /* campaign 1 dataset and levels */
-
- campaign CAM_1
- data "wrf\vidmem.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam1.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
-
- //Kevlar Scavengers
- campaign CAM_1KEVLAR
- data "wrf\vidmemC.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam1.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
-
- /* Campaign 1 now starts with 1A */
- camstart CAM_1A
- dataset CAM_1
- game "wrf\cam1\cam1a.gam"
- data "wrf\cam1\cam1a.wrf"
-
- expand CAM_1B
- dataset CAM_1
- game "wrf\cam1\cam1b.gam"
- data "wrf\cam1\cam1b.wrf"
-
- between SUB_1_1S
- dataset CAM_1
- data "wrf\cam1\sub1-1s.wrf"
-
- miss_keep SUB_1_1
- dataset CAM_1
- game "wrf\cam1\sub1-1.gam"
- data "wrf\cam1\sub1-1.wrf"
-
- between SUB_1_2S
- dataset CAM_1
- data "wrf\cam1\sub1-2s.wrf"
-
- miss_keep SUB_1_2
- dataset CAM_1
- game "wrf\cam1\sub1-2.gam"
- data "wrf\cam1\sub1-2.wrf"
-
- between SUB_1_3S
- dataset CAM_1
- data "wrf\cam1\sub1-3s.wrf"
-
- miss_keep SUB_1_3
- dataset CAM_1
- game "wrf\cam1\sub1-3.gam"
- data "wrf\cam1\sub1-3.wrf"
-
- expand CAM_1C
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\cam1c.gam"
- data "wrf\cam1\cam1c.wrf"
-
- expand CAM_1CA
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\cam1ca.gam"
- data "wrf\cam1\cam1ca.wrf"
-
- between SUB_1_4AS
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\sub1-4as.wrf"
-
- miss_keep SUB_1_4A
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\sub1-4.gam"
- data "wrf\cam1\sub1-4a.wrf"
-
- between SUB_1_5S
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\sub1-5s.wrf"
-
- miss_keep SUB_1_5
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\sub1-5.gam"
- data "wrf\cam1\sub1-5.wrf"
-
- expand CAM_1A-C
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\cam1ca.gam"
- data "wrf\cam1\cam1a-c.wrf"
-
- between SUB_1_7S
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\sub1-7s.wrf"
-
- miss_keep SUB_1_7
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\sub1-7.gam"
- data "wrf\cam1\sub1-7.wrf"
-
- /* This level CUT
- between SUB_1_8S
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\sub1-8s.wrf"
-
- miss_keep SUB_1_8
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\sub1-8.gam"
- data "wrf\cam1\sub1-8.wrf"
- */
-
- between SUB_1_DS
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\sub1-Ds.wrf"
-
- miss_keep SUB_1_D
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- game "wrf\cam1\sub1-D.gam"
- data "wrf\cam1\sub1-D.wrf"
-
- between CAM_1END
- dataset CAM_1
- data "wrf\cam1\cam1Kevlar.wrf"
- data "wrf\cam1\cam1end.wrf"
-
- /******************************************************/
- /* campaign 2 dataset and levels */
-
-
- campaign CAM_2
- data "wrf\vidmem2.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam2.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
-
- camstart CAM_2A
- dataset CAM_2
- //game "wrf\cam2\cam2start.gam"
- //data "wrf\cam2\cam2a.wrf"
-
- camchange CAM_2A
- dataset CAM_1
- data "wrf\cam2\cam2change.wrf"
- game "wrf\cam2\cam2start.gam"
- data "wrf\cam2\cam2a.wrf"
-
- between SUB_2_1S
- dataset CAM_2
- data "wrf\cam2\sub2-1s.wrf"
-
- miss_keep SUB_2_1
- dataset CAM_2
- game "wrf\cam2\sub2-1.gam"
- data "wrf\cam2\sub2-1.wrf"
-
- expand CAM_2B
- dataset CAM_2
- game "wrf\cam2\cam2b.gam"
- data "wrf\cam2\cam2b.wrf"
-
- between SUB_2_2S
- dataset CAM_2
- data "wrf\cam2\sub2-2s.wrf"
-
- miss_keep SUB_2_2
- dataset CAM_2
- game "wrf\cam2\sub2-2.gam"
- data "wrf\cam2\sub2-2.wrf"
-
- /* This level cut
- between SUB_2_3S
- dataset CAM_2
- data "wrf\cam2\sub2-3s.wrf"
-
- miss_keep SUB_2_3
- dataset CAM_2
- game "wrf\cam2\sub2-3.gam"
- data "wrf\cam2\sub2-3.wrf"
- */
-
- expand CAM_2C
- dataset CAM_2
- game "wrf\cam2\cam2c.gam"
- data "wrf\cam2\cam2c.wrf"
-
- expand CAM_2C2
- dataset CAM_2
- game "wrf\cam2\cam2c2.gam"
- data "wrf\cam2\cam2c2.wrf"
-
- /* This level CUT
- between SUB_2_4S
- dataset CAM_2
- data "wrf\cam2\sub2-4s.wrf"
-
- miss_keep SUB_2_4
- dataset CAM_2
- game "wrf\cam2\sub2-4.gam"
- data "wrf\cam2\sub2-4.wrf"
- */
-
- between SUB_2_5S
- dataset CAM_2
- data "wrf\cam2\sub2-5s.wrf"
-
- miss_keep SUB_2_5
- dataset CAM_2
- game "wrf\cam2\sub2-5.gam"
- data "wrf\cam2\sub2-5.wrf"
-
- /* no longer used
- expand CAM_2D
- dataset CAM_2
- game "wrf\cam2\cam2d.gam"
- data "wrf\cam2\cam2d.wrf"
- */
-
- between SUB_2DS
- dataset CAM_2
- data "wrf\cam2\sub2-Ds.wrf"
-
- miss_keep SUB_2D
- dataset CAM_2
- game "wrf\cam2\sub2-D.gam"
- data "wrf\cam2\sub2-D.wrf"
-
- between SUB_2_6S
- dataset CAM_2
- data "wrf\cam2\sub2-6s.wrf"
-
- miss_keep SUB_2_6
- dataset CAM_2
- game "wrf\cam2\sub2-6.gam"
- data "wrf\cam2\sub2-6.wrf"
-
- between SUB_2_7S
- dataset CAM_2
- data "wrf\cam2\sub2-7s.wrf"
-
- miss_keep SUB_2_7
- dataset CAM_2
- game "wrf\cam2\sub2-7.gam"
- data "wrf\cam2\sub2-7.wrf"
-
- between SUB_2_8S
- dataset CAM_2
- data "wrf\cam2\sub2-8s.wrf"
-
- miss_keep SUB_2_8
- dataset CAM_2
- game "wrf\cam2\sub2-8.gam"
- data "wrf\cam2\sub2-8.wrf"
-
- /* USE CAM_2END instead!
- expand CAM_2D2
- dataset CAM_2
- game "wrf\cam2\cam2d2.gam"
- data "wrf\cam2\cam2d2.wrf"
- */
-
- between CAM_2END
- dataset CAM_2
- data "wrf\cam2\cam2end.wrf"
-
- /*miss_clear CAM_1_MISS2
- dataset CAM_1
- game "cam1\miss2.gam"
- data "cam1\miss2.wrf"
- */
-
- /******************************************************/
- /* campaign 3 dataset and levels */
-
-
- campaign CAM_3
- data "wrf\vidmem3.wrf"
- data "wrf\basic.wrf"
- data "wrf\cam3.wrf"
- data "wrf\audio.wrf"
- data "wrf\piestats.wrf"
- data "wrf\stats.wrf"
-
- camstart CAM_3A
- dataset CAM_3
- game "wrf\cam3\cam3a.gam"
- data "wrf\cam3\cam3a.wrf"
-
- camchange CAM_3A
- dataset CAM_2
- data "wrf\cam3\cam3change.wrf"
- game "wrf\cam3\cam3a.gam"
- data "wrf\cam3\cam3a.wrf"
-
- between SUB_3_1S
- dataset CAM_3
- data "wrf\cam3\sub3-1s.wrf"
-
- miss_keep SUB_3_1
- dataset CAM_3
- game "wrf\cam3\sub3-1.gam"
- data "wrf\cam3\sub3-1.wrf"
-
- expand CAM_3B
- dataset CAM_3
- game "wrf\cam3\cam3B.gam"
- data "wrf\cam3\cam3B.wrf"
-
- between SUB_3_2S
- dataset CAM_3
- data "wrf\cam3\sub3-2s.wrf"
-
- miss_keep SUB_3_2
- dataset CAM_3
- game "wrf\cam3\sub3-2.gam"
- data "wrf\cam3\sub3-2.wrf"
-
- expand CAM3A-B
- dataset CAM_3
- game "wrf\cam3\cam3A-B.gam"
- data "wrf\cam3\cam3AB.wrf"
-
- /* This level CUT
- between SUB_3_3S
- dataset CAM_3
- data "wrf\cam3\sub3-3s.wrf"
-
- miss_keep SUB_3_3
- dataset CAM_3
- game "wrf\cam3\sub3-3.gam"
- data "wrf\cam3\sub3-3.wrf"
- */
-
- expand CAM3C
- dataset CAM_3
- game "wrf\cam3\cam3C.gam"
- data "wrf\cam3\cam3C.wrf"
-
- expand CAM3A-D1
- dataset CAM_3
- game "wrf\cam3\cam3D.gam"
- data "wrf\cam3\cam3AD1.wrf"
-
- between CAM_3_4S
- dataset CAM_3
- data "wrf\cam3\sub3-4s.wrf"
-
- camstart CAM_3_4
- dataset CAM_3
- game "wrf\cam3\cam3-4.gam"
- data "wrf\cam3\sub3-4.wrf"
-
- camchange CAM_3_4
- dataset CAM_3
- game "wrf\cam3\cam3-4.gam"
- data "wrf\cam3\sub3-4.wrf"
-
- /********************************************************/
- /* Demo Maps */
- /* You can use DEMO1, DEMO2, DEMO3, DEMO4, DEMO5 */
-
- camstart DEMO1
- dataset CAM_3
- game "wrf\demo\demo1.gam"
- data "wrf\demo\demo1.wrf"
-
- camstart DEMO2
- dataset CAM_1
- game "wrf\demo\demo2.gam"
- data "wrf\demo\demo2.wrf"
-
- camstart DEMO3
- dataset CAM_2
- game "wrf\demo\demo3.gam"
- data "wrf\demo\demo3.wrf"
-
- camstart DEMO4
- dataset CAM_2
- game "wrf\demo\demo4.gam"
- data "wrf\demo\demo4.wrf"
-
- /* Fastplay Map (demo map temporarily) */
- camstart DEMO5
- dataset CAM_1
- game "wrf\FastPlay\fastplay.gam"
- data "wrf\FastPlay\fastplay.wrf"
-
- /********************************************************/
- /* fast play */
-
- camstart FASTPLAY
- dataset CAM_1
- //game "wrf\FastPlay\fastplay.gam"
- //data "wrf\FastPlay\fastplay.wrf"
- //changed for demo!
- game "wrf\FastPlay\fastdemo.gam"
- data "wrf\FastPlay\fastdemo.wrf"
-
- between SUBDEMO_START
- dataset CAM_1
- data "wrf\FastPlay\subdemos.wrf"
-
- miss_keep SUBDEMO
- dataset CAM_1
- game "wrf\FastPlay\subdemo.gam"
- data "wrf\FastPlay\subdemo.wrf"
-
-
- /********************************************************/
- /* DeathMatch */
-
- /* cam 1*/
- level DeadValley
- players 8
- type 11
- dataset CAM_1
- game "multiplay\maps\8d-deadvalley.gam"
- data "wrf\multi\deathmatch.wrf"
-
-
- /* cam 2*/
- level Dam
- players 8
- type 11
- dataset CAM_2
- game "multiplay\maps\8d-dam.gam"
- data "wrf\multi\deathmatch.wrf"
-
- /* cam 3*/
- level Ambush1
- players 8
- type 11
- dataset CAM_3
- game "multiplay\maps\8d-ambush1.gam"
- data "wrf\multi\deathmatch.wrf"
-
- /********************************************************/
- /* MultiPlayer campaigns With scavs etc. */
-
- level Rush
- players 4
- type 12
- dataset CAM_1
- game "multiplay\maps\4c-rush.gam"
- data "wrf\multi\campaign-scav.wrf"
-
- level Startup
- players 2
- type 12
- dataset CAM_1
- game "multiplay\maps\2c-startup.gam"
- data "wrf\multi\campaign-scav.wrf"
-
- /********************************************************/
- /* standard multiplayer campaigns */
-
- /*cam1*/
- level MizaMaze
- players 8
- type 12
- dataset CAM_1
- game "multiplay\maps\8c-mizamaze.gam"
- data "wrf\multi\campaign.wrf"
-
- level Clover
- players 8
- type 12
- dataset CAM_1
- game "multiplay\maps\8c-clover.gam"
- data "wrf\multi\campaign.wrf"
-
- level TotemPole
- players 8
- type 12
- dataset CAM_1
- game "multiplay\maps\8c-totempole.gam"
- data "wrf\multi\campaign.wrf"
-
- /*cam2*/
- level UrbanChasm
- players 2
- type 12
- dataset CAM_2
- game "multiplay\maps\2c-urbanchasm.gam"
- data "wrf\multi\campaign.wrf"
-
- level UrbanDuel
- players 4
- type 12
- dataset CAM_2
- game "multiplay\maps\4c-urbanduel.gam"
- data "wrf\multi\campaign.wrf"
-
- level Manhattan
- players 8
- type 12
- dataset CAM_2
- game "multiplay\maps\8c-manhattan.gam"
- data "wrf\multi\campaign.wrf"
-
- /*cam3*/
- level HighGround
- players 2
- type 12
- dataset CAM_3
- game "multiplay\maps\2c-highground.gam"
- data "wrf\multi\campaign.wrf"
-
- level FishNet
- players 4
- type 12
- dataset CAM_3
- game "multiplay\maps\4c-fishnet.gam"
- data "wrf\multi\campaign.wrf"
-
- level Mountain
- players 4
- type 12
- dataset CAM_3
- game "multiplay\maps\4c-mountain.gam"
- data "wrf\multi\campaign.wrf"
-
- level Bananas
- players 8
- type 12
- dataset CAM_3
- game "multiplay\maps\8c-bananas.gam"
- data "wrf\multi\campaign.wrf"
-
-
- /******************************************************/
- /* Skirmish Enabled Maps */
-
- /*cam1*/
- level Sk-Rush
- players 4
- type 14
- dataset CAM_1
- game "multiplay\maps\4c-rush.gam"
- data "wrf\multi\skirmish4.wrf"
-
- level Sk-Startup
- players 2
- type 14
- dataset CAM_1
- game "multiplay\maps\2c-startup.gam"
- data "wrf\multi\skirmish2.wrf"
-
- level Sk-Clover
- players 8
- type 14
- dataset CAM_1
- game "multiplay\maps\8c-clover.gam"
- data "wrf\multi\skirmish8.wrf"
-
- level Sk-MizaMaze
- players 8
- type 14
- dataset CAM_1
- game "multiplay\maps\8c-mizamaze.gam"
- data "wrf\multi\skirmish8.wrf"
-
- /*cam2*/
- level Sk-UrbanChasm
- players 2
- type 14
- dataset CAM_2
- game "multiplay\maps\2c-UrbanChasm.gam"
- data "wrf\multi\skirmish2.wrf"
-
- level Sk-UrbanDuel
- players 4
- type 14
- dataset CAM_2
- game "multiplay\maps\4c-UrbanDuel.gam"
- data "wrf\multi\skirmish4.wrf"
-
- level Sk-Manhattan
- players 8
- type 14
- dataset CAM_2
- game "multiplay\maps\8c-Manhattan.gam"
- data "wrf\multi\skirmish8.wrf"
-
- /*cam3*/
- level Sk-HighGround
- players 2
- type 14
- dataset CAM_3
- game "multiplay\maps\2c-highground.gam"
- data "wrf\multi\skirmish2.wrf"
-
- level Sk-Mountain
- players 4
- type 14
- dataset CAM_3
- game "multiplay\maps\4c-mountain.gam"
- data "wrf\multi\skirmish4.wrf"
-
- level Sk-Bananas
- players 8
- type 14
- dataset CAM_3
- game "multiplay\maps\8c-bananas.gam"
- data "wrf\multi\skirmish8.wrf"